@startuml
sprite $battery_unknown [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000000000000000000FFFFFFFF00000000000000000000
00000000000000000000FFFFFFFF00000000000000000000
00000000000000000000FFFFFFFF00000000000000000000
00000000000000000000FFFFFFFF00000000000000000000
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00000000000000FFFFFE30000003EFFFFF00000000000000
00000000000000FFFFF3000000003FFFFF00000000000000
00000000000000FFFF90008DD80009FFFF00000000000000
00000000000000FFFF3008FFFF8003FFFF00000000000000
00000000000000FFFF000EFFFFE000FFFF00000000000000
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00000000000000FFFFFFFFFFFF8004FFFF00000000000000
00000000000000FFFFFFFFFFFB000BFFFF00000000000000
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00000000000000FFFFFFFFFC0006FFFFFF00000000000000
00000000000000FFFFFFFFF2003FFFFFFF00000000000000
00000000000000FFFFFFFFA000EFFFFFFF00000000000000
00000000000000FFFFFFFF7005FFFFFFFF00000000000000
00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000
00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000
00000000000000FFFFFFFF2112FFFFFFFF00000000000000
00000000000000FFFFFFFF2002FFFFFFFF00000000000000
00000000000000FFFFFFFF2002FFFFFFFF00000000000000
00000000000000FFFFFFFF2112FFFFFFFF00000000000000
00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000
00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000
00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000
00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000
00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000
00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000
00000000000000BFFFFFFFFFFFFFFFFFFB00000000000000
000000000000001AEFFFFFFFFFFFFFFEA100000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_BATTERY_UNKNOWN(_alias) ENTITY(rectangle,black,battery_unknown,_alias,MATERIAL BATTERY_UNKNOWN)
!define MATERIAL_BATTERY_UNKNOWN(_alias, _label) ENTITY(rectangle,black,battery_unknown,_label, _alias,MATERIAL BATTERY_UNKNOWN)
!define MATERIAL_BATTERY_UNKNOWN(_alias, _label, _shape) ENTITY(_shape,black,battery_unknown,_label, _alias,MATERIAL BATTERY_UNKNOWN)
!define MATERIAL_BATTERY_UNKNOWN(_alias, _label, _shape, _color) ENTITY(_shape,_color,battery_unknown,_label, _alias,MATERIAL BATTERY_UNKNOWN)
skinparam folderBackgroundColor<<MATERIAL BATTERY_UNKNOWN>> White
@enduml